Does anyone remember the first Fable for the Xbox? When I got it I was psyched. But 13 hours later, well the story was over and there was no reason to continue. This game, out of all games earned my ire. I mean, when the game got to about the 10 hour point I was praying for another 10+ hours on it. And then
You kill the main baddie and you can ether kill your sister to get a sword or let her live and not get a epic sword. But the decision means nothing. Why? Well regardless if you have the sword or not, there is no reason to continue on. I mean, its trying to force a moral decision without any major story consequences. I mean if there IS a bigger baddie out there, and Im playing a good character, I might have killed her to get the sword? Yeah if it protected man kind in the long run. But the moral consequences only affect the world on a micro level if I remember correctly, well that and how your character looks.